Game rules

STOCK FOR EACH PLAYER

Squad Cards
1 x Mightymania Deck consisting of 1 Leader Card and 3 Squad Cards
Power Cards
5 x Power Cards (Brainwashing, Thermokinetic, Invisibility, Speed and Force)
Dice
1 x Standard dice (1 to 6 pips)

GOAL

The player who beats the Leader Card of his opponent first, wins the game.

CARD EXPLANATION

Card with explanation
  1. Power values
  2. Deck symbol
  3. Amount of lives
  4. Edition symbol
  5. Leader symbol (crown)

GAME RULES

  1. At the beginning all 4 Squad Cards are placed hidden on the table side by side. The player can choose the order of his Squad Cards himself. Each Squad Card have to be in the face of the oppenents Squad Card.

    Hint:
    There mustn't be any free space between the placed Squad Cards.

    Wrong card positioning

    Wrong card positioning

    Right card positioning

    Right card positioning

  2. The player who goes first will be determined through dice. The player with the highest number makes the first move.

  3. Each Squad Card can only attack the oppposing Squad Card and diagonal opposing Squad Cards of the opponent.

    Attack possibilities

    Attack possibilities

  4. The attacking player decides with which of his Squad Cards he wants to attack a specific Squad Card of the opponent.

  5. Should the attacking player declare to attack the Leader Card of the defending player, the defending player has the possibility to defend his Leader Card with another Squad Card. In order to do this, the defending player takes one of his adjacent Squad Cards and place it revealed on his Leader Card. Therefore the Leader Card is not involved in the fight and the values of the Squad Card, which is placed on top of the Leader Card, will be taken for the fight. After defending the Leader Card secussfully, the normal Squad Card gets back to its originally position. If the defending Squad Card is defeated, it loses one life. The Leader Card is not involved in this defeat.

    Defending the Leader Card

    Defending the Leader Card

    Hint:
    This rule applies only for an attack on the Leader Card.

  6. Both Squad Cards get revealed before a duel between two Squad Cards begins.

    Hint:
    Once a Squad Card gets revealed, it can't be hidden again.

  7. The attacking player can determine the amount of rounds of the fight through dice. The fight can be at max. 5 rounds.

    Hint:
    If the attacking player gets a 6, he has to dice again.

  8. Each round the Power Cards will be placed from left to right (3 Power Cards will be placed for 3 rounds. From left to right on your site).

    Power Cards placed hidden

    Power Cards placed hidden

  9. One Power Card after another will be revealed and the values of the fighting Squad Cards compared.

    Power Cards revealed right

    Power Cards revealed right

  10. Each Power Card has an advantage against two Power Cards and a disadvantage against the two other Power Cards (similar to the siccor, rock, paper principle).

    Relationship model of the Power Cards

    Relationship model of the Power Cards

    The Power Card who holds the advantage over another Power Card gets additionally to the normal value of the fighting Squad Card a bonus of +2 points.. If both players have the same Power Card in the same round, no one is getting a bonus.

  11. The winning Power Card will be placed half over the losing Power Card after every round of a duel between two Squad Cards. It must be clear which Power Card is on top. At draw both Power Cards will be placed parallel to each other with a 90 rotation.

    Results shown right

    Results shown right

  12. Each Squad Card has as much lives as it is written on the card beneath the hearth icon. The amount of lives stands for the frequency a Squad Card must be beaten before it can be removed from the game.

    Example:
    The Squad Card must be removed from the game after 1 defeat if the Squad Card has for instance only 1 life.

  13. The Squad Card will be rotated 180 to show the loss of a single life. Keep in mind, that the rotation is only necessary for Squad Cards with more than 1 life.

    Show the loss of a life

    Show the loss of a life

  14. As soon as a duel between two Squad Cards is finished, the Power Cards can picked up or be put aside until the next duel begins.

  15. Before each round the players can change the position of their Squad Cards. A Squad Card can only be put on an empty field. The defending player of the next round can change the position of 1 of his Squad Cards first. After that, the attacking player of the next round has the chance to change 1 Squad Card position.

    Changing position of a Squad Card

    Changing position of a Squad Card

    Hint:
    The position of Squad Cards cannot be changed if all 4 fields are taken.

  16. The game is finished if 1 Leader Card is beaten. The player, who beats the opponents Leader Card first, has won.